Projects, and the notes that come with them.
Things being built, and what was learned building them — written while the details are still fresh enough to be worth writing down.
Projects

Homeworld: Unbound activework in progress
Homeworld (1999) in room-scale VR, running natively on a Meta Quest 3.

Medal of Honor: Allied Assault in VR activework in progress
The 2002 shooter running natively on a Meta Quest 3, built on OpenMoHAA.
Latest updates
Homeworld: Unbound 0.4 — one APK, and a crash worth writing down
Two APKs became one that plays either campaign, B became the attack button, drawn routes are flown as curves — and hyperspacing out of a mission stopped crashing the game.
Homeworld: Unbound 0.2 — the lighting fix
A player said the ships looked lit from all sides where the original lit them from one distant source. They were right, and the cause was the colour space, not the shading.
Homeworld: Unbound 0.3 — handling fixes
A round of fixes that only show up once you actually play: focusing put you inside the hull, the Mothership stole every click near it, and drawn routes bulged past where your hand went.
Homeworld: Unbound 0.1 — it runs on the headset
First release. Homeworld 1999 rendering in tracked stereo on a Quest 3, natively, with orders given by pointing at the fleet rather than through a virtual monitor.