Projects, and the notes that come with them.
Things being built, and what was learned building them — written while the details are still fresh enough to be worth writing down.
Projects

Homeworld: Unboundactivefully playablework in progressSideQuest →Releases →
Homeworld (1999) in room-scale VR, running natively on a Meta Quest 3.

Medal of Honor: Allied Assault in VRactivepartially playablework in progressReleases →
The 2002 shooter running natively on a Meta Quest 3, built on OpenMoHAA.
Latest updates
Homeworld: Unbound 0.14 — your fleet answers you again
Move orders came back silent — no chime, no pilot on the radio, nothing for a hotkey group. The VR controls speak to the engine directly rather than faking key presses, which is deliberate, and the acknowledgements the keyboard path picked up along the way went missing with it. In a headset, where the destination is often behind you, that callback was frequently the only sign an order had been taken.
Homeworld: Unbound 0.13 — the engine could never start twice
Quit the game, launch it again, and it sat in the loading environment and never started — a third press worked, and that had been true of every release so far. It turned out to be underneath the crash the last build fixed: the engine cannot run a second time in a process Android has kept warm. Separately, the permission prompt was itself what hung a fresh install.
Homeworld: Unbound 0.12 — a crash that looked like a hang (corrected by 0.13)
Adding your own game files after playing the demo left the next launch sitting in the headset's loading environment forever. It looked like a hang and it was a crash — the app died before presenting a frame, and a compositor with no frame to show just keeps showing its own room. The account of why is right; the claim that this build ended the second launch was not.
Homeworld: Unbound 0.11 — the map stopped being a screen
The Sensors Manager was the one Homeworld screen that was never really a screen — a 3D scene with its own camera, drawn flat on the wrist panel until now. It opens into the room instead, with sensor coverage drawn as the spheres the manual always described. Also: pressing and dragging on the panel never moved the pointer, in any build so far.
Homeworld: Unbound is on SideQuest
The listing has come through approval and is public. It went up carrying 0.10 — this morning's release — rather than the older build that had been sitting in review since it was submitted.