
Medal of Honor: Allied Assault in VRactivepartially playablework in progressReleases →
The 2002 shooter running natively on a Meta Quest 3, built on OpenMoHAA.
OpenMoHAA is an open-source reimplementation of Medal of Honor: Allied Assault, along with its Spearhead and Breakthrough expansions, built on ioquake3 and the F.A.K.K. SDK. This is a fork of it that runs on a Meta Quest 3 in stereo VR.
It runs natively on the headset rather than being streamed: 1680×1760 per eye, 6DoF head tracking, stick locomotion, snap turning, and menus on a panel fixed in the room rather than glued to your face. A mission can be started and played end to end.
Where it is
The Android build, the OpenXR stereo path and basic interaction are working, and there is a first release. The gun is in your hand and aimed by the controller now, rather than sitting on your face.
What is left in weapon handling is per-weapon alignment — one global adjustment is currently shared by every weapon — and confirming the reload and two-handed gestures on the device, which are written but have not yet been tried there.
Read that as: playable, and visibly unfinished.
OpenMoHAA is an independent project and is not affiliated with or endorsed by Electronic Arts. This fork is unaffiliated with both.
9 learnings from this project →
Updates
Medal of Honor: Allied Assault 0.1.0 — the first build that plays
First release of the OpenMoHAA fork: the 2002 shooter running natively on a Quest 3, in stereo at 90 Hz, with the gun in your hand rather than on your face. A pre-release — missions play end to end, and a list of things are openly unfinished.